Dragon Foundry needed a UI/UX hybrid designer to guide the development of their freshman outing on Steam: Nova Blitz, a digital trading card game. I remember trying to make my own DCG back in Grad School and found out the hard way the artificial intelligence is much easier to tackle when you don’t have a thesis to write. So when the opportunity arose to help an Indie company with their card game – and ostensibly – to help make a card game without the horror of AI coding, I jumped at the chance.

And jump I did – into the deep end! Complexities on the project ran the gamut from working off of previously established wireframes by the Client, asset creation, iconography, and a heavy emphasis on “IKEA-style” designs that could be easily integrated by any remote engineer. This is especially important to mention as many UI artists are prone to hand off a Gordeon Knot of a photoshop file and a goodbye wave. Ease of integration, intuitive designs, and synergestic use of assets are all crucial in remote and telecommuting work. Or put another way, you’re only as fast as your slowest person. Make sure it’s not you!

Genre: Digital Trading Card Game, RPG

Platform: PC (Steam)

Duties: Conceptualization, user experience, user interface, iconography, B2C design, freemium design, front-end design

User Interface Design - Nova Blitz - Main Menu mockup

User Interface Design - Nova Blitz - Card Collection screen

User Interface Design - Nova Blitz - Stats screen

User Interface Design - Nova Blitz - b2c store page

User Interface Design - Nova Blitz - asset collection (partial sample)

User Interface Design - Nova Blitz - Card design front & back