CALL OF DUTY

*THE* Name in Games

Who doesn’t know this juggernaut of a Franchise? 

I was honored (and intimidated!) to work on not one, but two separate Call of Duty projects: Ghosts and Advanced Warfare

Specifically, my striketeam and I were tasked with creating the companion app for the Call of Duty franchise: Clan Wars

Responsibilities

UX Conceptualization

UX wireframing

UI Art Assets

UI UX Animation & Effects

In-Engine Implimentation (Scaleform)

Striketeam collaboration

Clash of Call of Duty Clans

 

Clan Wars was the mobile companion app to Call of Duty Ghosts, at a time when we were competing directly with the Battlefield franchise (and it’s competing companion app!)

We were given enormous creative freedom… but a pretty ironclad deadline

So we made creative and technical decisions based on recycling assets, background loads, and other technical wizardry.

Advancing the Game

 

I also helped on shell menu screens for Call of Duty Advanced Warfare

For this game, we used the Art Director’s style guide and adapted to the IP’s look