CALL OF DUTY
Who doesn’t know this juggernaut of a Franchise?
I was honored (and intimidated!) to work on not one, but two separate Call of Duty projects: Ghosts and Advanced Warfare
Specifically, my striketeam and I were tasked with creating the companion app for the Call of Duty franchise: Clan Wars
Responsibilities
UX Conceptualization
UX wireframing
UI Art Assets
UI UX Animation & Effects
In-Engine Implimentation (Scaleform)
Striketeam collaboration
Clash of Call of Duty Clans
Clan Wars was the mobile companion app to Call of Duty Ghosts, at a time when we were competing directly with the Battlefield franchise (and it’s competing companion app!)
We were given enormous creative freedom… but a pretty ironclad deadline
So we made creative and technical decisions based on recycling assets, background loads, and other technical wizardry.
Advancing the Game
I also helped on shell menu screens for Call of Duty Advanced Warfare
For this game, we used the Art Director’s style guide and adapted to the IP’s look