A personal project with the collaboration of a few models and industry / Hollywood writers when I lived in Los Angeles working for Electronic Arts. Planetfall is an epistolary story (a story told entirely through messages) about the fate of the NSEA Dimosthenes as it makes it’s long journey home… only to discover not everyone will be able to make it back. This particular brand of storytelling required my skills as a writer and as a interface designer.

Planetfall was a labor of absolute love, taking a little under a year to put together. To date, it is also the largest project by way of outside help and consultation. Beyond that, I was also responsible for virtually every aspect of its design from concept to wireframes to user interface to effects — and yes, writing.

Genre: Story, Webdesign

Platform: Flash / Actionscript

Duties: conceptualization, user experience, user interface, wireframing, iconography, animation, Actionscript coding, effects, asset creation, writing, product management

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John Burnett - Planetfall - Main Display

John Burnett - Planetfall - Alt. Display