a small sampling of my professional work (while I redesign my portfolio!)
SOME OF MY PROFESSIONAL UI UX DESIGN WORK
A Wireframe for the Shell Menu’s Inventory screen from Wasteland III (PC & Console – InXile, Microsoft)
Allegiance, a website portfolio site in the guise of a sci-fi game (Webdesign – Private Client)
A storyboard Wireframe for Inappropriate, a Cards Against Humanity fast-follow (mobile – Red Hot Labs)
An exploded view of the 9-slice elements for the digital trading card game Nova Blitz (PC – Dragon Foundry)
Explorations of Health Bar Information Design for Wasteland III (PC, Console – inXile, Microsoft)
The Call of Duty Ghosts companion app (PC, Console, Mobile – Seismic Games, Activision)
Speculative work on porting console controls into mobile (PC, Console, Mobile – Private Client, Private Client)
Art pass on the Base Building screen for Zombie Gunship: Survival (Mobile – Limbic Games)
Bespoke Icon array for Zombie Gunship: Survival (Mobile – Limbic Games)
Art pass on the Base Building screen for Zombie Gunship: Survival (Mobile – Limbic Games)
READY TO REGISTER FOR A MENTORSHIP?
Everything you’ve seen above can absolutely be taught to you. My 1-on-1 remote mentorship program, the UX Spacecamp, can teach you the skills, abilities and mentality to get you into app and video game design in no time. Much safer and cheaper than schools, the UX Spacecamp is ready to make your dream job in games and apps a reality!